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Magic Capes

Magic[]

ancient staff cant autocast ancient

Magic Spellbooks[]

There are two different spellbooks you can use. Normal Magicks and Ancient Magicks. In order to switch between normal and ancient magicks, you must go to WC and pray at the altar in the house full of portals.


Normal Magicks[]

The Normal Magicks is a spellbook with combat spells and teleporting spells. Other spells don't work. You can cast combat spells wind strike, water strike, earth strike, fire strike, wind bolt, water bolt, earth bolt, fire bolt, wind blast, water blast, earth blast, and fire blast. If you try to cast any of the wave spells, you will get a message saying, "you do not have enough runes to cast this spell". There is a rumour that when training using normal magicks and you hit a blue number (example: 216) then instead of taking that number x xp=how much you get you really get that subtracted from your total amount. This has happen atleast five times.

The teleports in Normal Magicks that are usable are lumbrige teleport, varrock teleport, falador teleport, watchtower teleport, and adrougne teleport. These spells teleport you to the following places.

Lumbrige - A castle outside the partyhat minigame.

Varrock - Extra shops.

Falador - Thieving training, also accessable by going to Thiev on the teleports.

Watchtower - A building that has no point.

Adrougne - A grassy area, usually used for training magic to get it to 99.

The other teleporting spells are teleother spells. They teleport whoever you chose to the place it says, as long as they accept the offer. They are teleother Lumbrige, teleother Falador, and teleother Camelot.

Ancient Magicks[]

Ancient Magicks can be used at magic level 50+. In order to get on Ancient Magicks, you must go to WC and pray at the altar in the portal house. You can use all spells in ancient magicks except Ice Rush.

Combat Spells

Rush Burst Blitz Barrage
Smoke Poisons target, single target spell. Poisons target, single target spell. Poisons target, single target spell. Poisons target, multi target spell.
Shadow Lowers target's attack level, single target spell. Lowers target's attack level, single target spell. Lowers target's attack level, single target spell. Lowers targets' attack level, multi target spell.
Blood Does damage, single target spell. Does damage, single target spell. Does damage, single target spell. Does a lot of damage, multi target spell.
Ice N/A Does damage, single target spell, freezes players. Does extra damage, single target spell. Does damage, freezes players for 20 seconds, single target spell.


Teleport Spells

"P" teleport - teleports you to low level wilderness.

"S" teleport - teleports you to low level wilderness.

"K" teleport - teleports you to low level wilderness.

"L" teleport - teleports you to a mountain containing fire giants, rats, ghosts, steel dragons, baby blue dragons, and blue dragons.

"D" teleport - teleports you to medium level wilderness.

"C" teleport - teleports you to the Kalphite Queen.

"A" - Brings you back to normal magicks.

"G" teleport - teleports you to high level wilderness where most people pk in teams.

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